Internet Gaming Disorder: Life Satisfaction, Negative Affect, Basic Psychological Needs, and Depression

dc.contributor.authorCelik, Nur Demirbas
dc.contributor.authorYesilyurt, Ferahim
dc.contributor.authorCelik, Birol
dc.date.accessioned2022-10-20T12:49:24Z
dc.date.available2022-10-20T12:49:24Z
dc.date.issued2022en_US
dc.departmentFSM Vakıf Üniversitesi, Eğitim Fakültesi, Eğitim Bilimleri Bölümüen_US
dc.description.abstractObjective: The purpose of this study was to propose a model to examine the relationships between Internet Gaming Disorder (IGD), depression, life satisfaction, basic psychological need satisfaction, and negative affect. Method: A total of 339 university students participated in this study. Of the participants, 244 mentioned that they played digital games and 95 mentioned that they did not play any digital games. Of the 244 students who played digital games, 131 were females (53.7%) and 113 were males (46.3%). In the study, Personal Information Form, Internet Gaming Disorder-Short Form, Basic Psychological Need Satisfaction Scale, Negative Affect Scale, and the Satisfaction with Life Scale were used as data collection tools. Results: As a result of the structural equation model, it was found that the relationship between basic psychological needs and IGD was mediated by life satisfaction. Besides, it was concluded that negative affect mediated the relationship between IGD and depression. Conclusion: This study presented a new model to demonstrate that the satisfaction of basic psychological needs was essential for IGD because it affected life satisfaction, which could lead to depression and negative affect.en_US
dc.identifier.citationCELIK, Nur Demirbas, Ferahim YESILYURT & Birol CELIK. "Internet Gaming Disorder: Life Satisfaction, Negative Affect, Basic Psychological Needs, and Depression". Dusunen Adam The Journal of Psychiatry and Neurological Sciences, 35.3 (2022): 181-190.en_US
dc.identifier.doi10.14744/DAJPNS.2022.00191
dc.identifier.endpage190en_US
dc.identifier.issn1018-8681
dc.identifier.issn1309-5749
dc.identifier.issue3en_US
dc.identifier.orcidhttps://orcid.org/0000-0001-7920-4361en_US
dc.identifier.orcidhttps://orcid.org/0000-0003-2490-2685en_US
dc.identifier.orcidhttps://orcid.org/0000-0002-5822-0829en_US
dc.identifier.scopus2-s2.0-85141154766
dc.identifier.scopusqualityQ3
dc.identifier.startpage181en_US
dc.identifier.urihttps://dusunenadamdergisi.org/storage/upload/pdfs/1663232075-en.pdf
dc.identifier.urihttps://hdl.handle.net/11352/4186
dc.identifier.volume35en_US
dc.identifier.wosWOS:000862318000006
dc.identifier.wosqualityQ4
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.indekslendigikaynakTR-Dizin
dc.institutionauthorYesilyurt, Ferahim
dc.language.isoen
dc.publisherKare Publishingen_US
dc.relation.ispartofDusunen Adam The Journal of Psychiatry and Neurological Sciences
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectBasic psychological needsen_US
dc.subjectDepressionen_US
dc.subjectIGDen_US
dc.subjectLife satisfactionen_US
dc.subjectNegative affecten_US
dc.titleInternet Gaming Disorder: Life Satisfaction, Negative Affect, Basic Psychological Needs, and Depressionen_US
dc.typeArticle

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